Lord Goblin [v0.20.1] By BBBen and his Big Brass Band

BBBen and his Big Brass Band Games released a new game called Lord Goblin and the version is 0.20.1. The game’s story is about In our new game, you play a pathetic goblin slave owned by the beautiful but cruel Witch-Queen Az’ea. Until that is, a spell of hers goes wrong, and now your roles are reversed! Now you are giving the orders to Az’ea and the staff of lovely maids that work at Greenwood Manor. You’ll need to govern your lands, renovate your castle, and train your naïve maids! The game features beautiful illustrations and animations, talented voice actors, and a harem of sexy girls who will slowly learn to love having a goblin as their master!​

Developer: BBBen and his Big Brass Band
File Size: 668.1 MB
Version: 0.20.1
OS: Windows, Linux, Mac
Languages: English
game details

Game Version Changelog:


What’s new in this one? Obviously I can’t show it in a public post, but we’ve got a new animated Az’ea ritual deep throat scene in the latest release!

The second bit of big news is that we’ve made BIG progress on optimising the game – so much so that the latest build should cut down about 80-90% of the game’s memory usage! It’s always been our plan to improve performance, but this is a bigger improvement than we expected, so we think most players shouldn’t have any problems with performance at this point.

Beyond that, we’ve got a new story scene/event chain the “Town Feast”, featuring new background art and designed to introduce the town screen gameplay. Unfortunately, the town screen itself still needs a bit of work, so we’ll introduce that in a couple of months! (But it’s still good to have the introduction of it in place first.)

While a lot went into this build, we’ve also made a lot of progress behind the scenes, so development is going well.


WARNING OPTIONAL NTR IN CURRENT UPDATE(Personally don’t care but wanted to let it be known)
Since it’s been a while since someone uploaded I’ll list a quick rundown of all the changelogs since v15
Major changes:

  • Two new Beth masturbation scenes – one on her own, (but not hidden by the covers this time) and one in which she teaches Delia “what not to do”. 
  • An animated character sprite for Beth! At the moment this is primarily used in places like the job screen and interacting with her on the castle screen.
  • Five new scenes about room upgrades: the disarming room, the barracks, the lord’s bedroom, the lobby and the armoury. These help explain some details about how the castle works, and/or develop the story of rebuilding the castle.
  • Three new holding court events.
  • Bug fixes and the addition of voice acting to the Beth boob sex scene from last month.
  • 76 new voice lines for Az’ea, Beth, Cliona and Delia distributed across the game in various scenes and on the castle screen for many interactions such as praise & instruct, exhaustion and sexy lust potions.
  • Three new scenes of Delia being happy about the upgrades to her lab, featuring a new CG by RDuke.
  • 7 new holding court events that can occur in response to building certain upgrades.
  • Balance changes in preparation for the upcoming releases that will introduce the Earl and the town screen; the most noticeable will be a boost to all the castle upgrade costs.
  • New scenes in which the Earl gets “service” from a maid, for Beth, Cliona and Delia! These are three new variations on animations used for the portal rituals, now featuring the Earl. More will come in the future, too!
  • A new gameplay system in which the Earl demands tribute in gold each week. If you don’t pay up then you will risk his anger, and his armies! (Sieges will be implemented in an upcoming update.)
  • A new system in which the Earl demands a maid be assigned to cooking on his visits and the tribute amount changes based on the maid’s cooking skill.
  • New story scenes introducing the Earl and the new gameplay systems.

Developer Notes:

Please note, this is a very early pre-alpha teaser! It’s not really a game yet – we’re just showing off the potential of the project. We’ve still got work to do on the main gameplay before we’d be comfortable calling it a full alpha. That said, we’ve already done loads of pre-production work that we’re not showing just yet on the art, animation, writing, voicing and programming, so expect to see more very soon.

Game Images & Screenshots


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